Dear all,
I am just back from a long period of work (http://www.poppy-project.org and http://natron.inria.fr )
I will read the different post I have seen and come back to you asap.
but I can tell you that I owuld be happy to collaborate/help with o…
Thanks!
for your information on my progress:
- ring mod is working but I want to improve it.
- rnd is still under correction
- I am developping a stutter effect a like. the results are not so good yet :-(
- better Wet/Dry effect :-)
- I have reduced…
Thanks :-)
the rnd feature is really nice if you want to design and go to new kind of sounds :-) I really enjoy it when making new kits.
On top of that I found some bugs and I will release mid september a new firmware .. with the new RND functions c…
Hello guys!
For the moment, I don't think it will be pertinent to include my code the official branch.
Perhaps the looping effect (arturia spark alike) could be interesting, or the "pre filled pattern" ..
The ring mod is still under DEV.
I would l…
Hello,
one question how to you send instructions from the VST to the LXR? via CC messages?
if so, I suppose M4L should be easy to develop :-)
interesting!!!
Yeap, you are right to push :-)
- I tried delays :-(
not successfull, crashes, too short delays, well audio delay is not for me (I am not good enough in programming).
I am thinking to try to develop the midi delay stuff ! (like on the RV7000 I gu…
Sorry to come on this topic, but I had same issue with SD card that are 8 gigas and 16giga bytes. I took a SD card of 2 gigas and it worked fine :-)
I am on MAC OS (10.8).
hope it helps :-)
Hello :-)
stupid question, how is setup the CC2_PAR_SLOOP1 parameter?
is it an : DTYPE_1B16, DTYPE_ON_OFF, DTYPE_0B127, etc ?
it could be that SLOOP nevers reach 64.. because it is a ON OFF parameter (1 and 0) ... or CC2..SLOOP is set to 1 to 16 (D…
Hello,
I can be wrong, but you can't edit shuffle on a individual track, shuffle is applied to the whole "pattern"..
However, It may be possible to add this function to the code :-)
I hope it answer your question.
regards.
Hello,
In the end I just extracted the AUDIO from the Video :-)
We wil release soon a video .. so I prefer for quality reason to upload here only the sound.
So it was at "Fete de la musique" " Grenoble, France" organized by the town hall and the m…
I remember that POD had explain how to load smaples (and I did it successfully) but I can't find anymore the thread in the forum :-(
someone can give us the link to the explanation?
We should work on FAQ I guesss !!!
hello!
So I was at the main scene in Grenoble for Electro Music (very good hour - 11PM till 12PM)... many people and BIG system sound :-)
The LXR sounds just excellent, it was adding PERCUSSIVE sounds to the main composition we played with my frien…
Hello everyone,
sorry for my silence, I am a bit busy with work and concert :-) I will play the LXR on the 21st of june in Grenoble, France :-) 23 PM :-) main tekno scene !!!! Parc paul mistral :-)
next week, I will check back my code and chase th…
By the way if I just do a function with inside:
for(i = 0; i < size; i++){
inp[i] = buf[i]/32767.0f;
}
// -1.0 +1.0 to -32767 + 32767
for(i = 0; i < size; i++){
buf[i] = outp[i]*32767;
}
the sound is OKAY.
Hello :-)
"how many cycles are being used for specific operations"
-> I see, my code is not optimzied at all, I wanted first to make it work. Now I am looking at this isue (N cycle).. and this is why I would like to change my OTO fx to use assem…
Hello,
I agree with you and I am also wondering where we are :-)
I will give you updates on a regular basis.
* I would be very interested by your other projects, are they on github?
Right now, my main issue is translating UINT16 to FLOAT (-1.0 to…
Hello Julian and thanks for your answers !
FLOAT
I will make some test about transforming the UINT16 figures to floats using your techniques :-)
I hope to deliver new FXs to the machine thanks to your trick ! I want as well to use the DSP math (L…
And the reverse works, when you are on the WIKI and create a page, the WIKI redirects on a "GITHUB" simple page ... you think you are updating the wiki but nope.. you are on git hub ;-)