Try these links if images are not working:
https://www.dropbox.com/s/qno0bs7otyrpk4y/2014-09-11 19.32.38.jpg?dl=0
https://www.dropbox.com/s/i09pfr18vhjvtob/2014-09-11 19.32.17.jpg?dl=0
The window was cut to the same size as the hole but you have to …
Hi,
I've tried to email a .ZIP archive to you at that address. It seemed to bounce back (gmail not like .ZIP files?) so I sent it again with a .PNG extension. Hopefully it got through!
Neil
Julian: can you confirm that you're able to use user samples as the FM secondary oscillator? You can select a sample but my looping trick doesn't work and I was wondering if it was the looping at fault or whether you've not implemented that yet?
Neil
I got sample looping working fine (apart from it doesn't seem to want to work on the FM secondary oscillator, even though you can select a user sample for it's waveform). I also added a new voice parameter: a switch that lets you turn looping on and…
@Julian: I'm a bit confused by the implementation. I have it working fine on Drum 1 to 3 but some of the other synthesis methods, even though you can select a user sample as the oscillator, don't seem to respond to the same looping.
Are there differ…
YES! :-))
Working now, thanks guys. Not really sure what happened: I guess I must've done the classic 'changing more than one thing when debugging' and somehow mixed up the 0/1 logic when I wasn't sure what values were used for a ON_OFF parameter.…
Oh, and Julian, yes, using the main osc as a sample player though I might try to expand that to the second oscillator too as it might yield some interesting results.
Thanks Julian, egnouf
It is DTYPE_ON_OFF but I'd also tried it with DTYPE_0B127 when I was debugging the values.
I'll give it another try with that logic in the buffer streaming changed.
I managed to create a new parameter 'SLOOP' thanks to the rather excellent guide on the wiki but I can't seem to get the sample buffer refresh to recognise the parameter, or possibly it's not getting set from the midi parser code (but I don't think …
It was easy enough to get it working but I guess it could do with a 'Loop Yes/No' parameter as you wouldn't want it on for transient samples.
There's a space on the OSC page to have a parameter next to 'WAV'' but it's going to take me a lot longer t…
Thanks for all the work on this. I tried to get it compiling on OSX a while back and gave up due to lack of patience and endless errors and problem.
The new method is a lot more straightforward though I did get tripped up by a couple of issues (usin…
OK, bit more progress. Now I've figured out how to set Eclipse to properly use avr-gcc (there was an inconspicuous checkbox labelled 'show compatible toolchains only' which on un-checking revealed options to select the avr toolchain)
So the AVR part…
Did a reinstall of the libs. If I try to build the presetManager.c from the command line as you suggested I get exactly the same output as you do.
But in Eclipse, all the errors/warning seem to stem from presetManager. To me that would seem that som…
OK, it seems that somehow my avr lib install is messed up. Even though avr-gcc paths are set to '/usr/local/CrossPack-AVR-20131216/lib/gcc/avr/4.8.1/' etc. There is not a full library there. However, I did find a full avr lib/include folder in the r…
Thanks for the help.
Nothing I do seems to fix anything. I've tried adding paths (everywhere in the project settings - just to see if something will catch). As far as I can tell the avr headers are installed (as part of Crosspak) but I've exhausted …
Changed a few of those paths to be properly unix formatted and that seemed to cure a few things.
However I still get a ton of errors related to, I think, the AVR library path/installation (I use CrosspakAVR). Examples:
Description Resource Path Loca…
Unfortunately at 174 error and 11 warnings, my patience wears thin.
Probably some tool path issues but I'm getting a lot of errors like this:
Description Resource Path Location Type../Hardware/SD\ff.h: No such file or directory presetManager.c /AVR…