That helps but it still flams sadly. I am thinking the voice chip can only play one note per voice. So the sequencer has to make a slight space between the notes if the programmed drum note hits at the same time as a roll trigger. Could be...Thanks …
I tried external clock and internal clock. The rolls are behind even in standalone internal clock operation. Makes that feature a bit risky at slow tempos. Unless a little chaos is desired . I hope there will be a fix in the future.
The timing of when you hit does not seem to influence how accurately the rolls are. I just tried again. You hear it best under 100 bpm. Flams all over. I guess doing everything in double time would tighten the rolls up but it's a clumsy workaround.