I was thinking that a bitmask to specify which voices are affected by the morph parameter (and perhaps the sample rate also) could be a good idea.
This will also provide a workaround for not being able to load individual voices, ie. unmask the voices you wish to replace in your current kit. load morphkit containing desired voices, apply 100% morph and then save the morphSnd kit.
I think that an option in the shifted performance menu could be used to control this. just select the MorphMask option using the encoder, and the voice lights/buttons will display/edit the mask.
Thoughts?
Comments
Maybe it's better to include the possibility to directly load individual voices using the load botton.