Pattern generator rotation

The pattern generator is very nice as it is. The only thing I miss is a way to rotate the pattern so it doesn't always start at the first step. Maybe adding a parameter called "rot" which is from 0 to len-1 would be possible? :)

The first implementation of a euclidean pattern generator I saw was this for reference.

Comments

  • +1 but call it offset
    ;;)
  • Sure, offset would work. :) As long as the pattern wraps around.
  • I vote for a global offset feature to offset any pattern in realtime.

    a|x
  • even better!

  • See discussion here.

    a|x
  • That would be excellent.
  • edited August 2013
    Added to the todo list

  • edited October 2013
    This Euclidean pattern generator is kind of neat: http://www.youtube.com/watch?v=aFwva0cvr8g

    How hard would it be to add some beat probability into the pattern generator as well? Maybe an extra parameter in the pattern generator that increases the likelihood that each generated beat has a probability <127, and another parameter that sets the range of possible generated beat probability values...

    Would it be possible to add a parameter to increase randomization around beat placement?  Right now it seems that the beats are just spaced evenly throughout the pattern length.  (although since I haven't looked into it at all I suppose maybe that's just what a Euclidean pattern generator algorithm does...) 

    It might be neat to get a bit of substep pattern generation going somehow too - doesn't seem that the pattern generator does anything with substeps at this point.

    Also, the step buttons don't seem to be used in patgen mode - Those buttons could have the same functions in patgen mode that they have in performance mode...  Rolls, etc.


    ...and a minor patgen mode bug, I think:  LEDs stay lit when they shouldn't.  to duplicate: Generate patterns on a few voices, then turn the length or steps knob quickly...  It seems that this causes LEDs to miss their "off" cue - LEDs in positions with no beats stay lit. 
  • Sorry for the shitloads of suggestions, but I guess it doesn't hurt to suggest stuff.  Anyway:

    The 8 pattern buttons should probably work the same way they do in performance mode - move to a different pattern...  You can move the view with shift+pattern button in patgen mode, but pattern button alone seems to do nothing in patgen mode. 


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